Castles of Burgundy
A 1-4 player tile placement and die rolling game where players compete to build the most successful princedom in.. you guessed it, Burgundy!

Playtime
Year
9.99
BGG Score
BGG Rank
99
Mechanics
Mechanics
Designers
Designers
OVERVIEW
The Good
Easy to learn but difficult to master
Offers much more combo-ability than at first glance
Plays quickly with minimal downtime
The Bad
Takes time to learn the symbols/effects of the various buildings you can purchase
Die-rolling gives an element of RNG that may be too much for some players
FURTHER READING
If you’re anything like me, you aren’t overly thrilled about vague themes involving princedoms in medieval Europe, and the word “burgundy” does little to override that initial response. Well… that initial response was very wrong. Like a good Burgundy wine, this game has aged incredibly well (now 10 years old). Let me tell you why.
The game is simple, you roll 2 (or 3) die each turn, use the number on the die you rolled to take a corresponding action (generally taking a tile from the center, or placing it in your princedom). That’s really it. But inside these simple mechanics, lies much more strategic complexity. Some tiles (buildings) let you modify your die rolls, add extra actions, score extra points, etc. Because of this, the locations of your tiles, as well as the order and timing of the placement creates such a dynamic experience you’ll want to play again and again to maximize your potential. When played right, you’ll create amazingly satisfying combos.
This game deserves to be in the top 20 of boardgamegeek’s top games, and I think it will remain always remain a top contender. This is a game that will be getting to the table for years and years to come.
You may also like: Castles of Tuscany, Orleans
Information for this review is based on my plays with 1 and 2 players. Review copy provided by Ravensburger.




Game data provided in part by BaordGameGeek.com