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Parks

A 1-5 player competitive card drafting and set collection game. Players control a pair of hikers as they attempt to attain the most victory points visiting national parks and making memories.

Playtime

Year

9.99

BGG Score

BGG Rank

99

Mechanics

Mechanics

Designers

Designers

OVERVIEW

The Good

  • Quality components with perhaps the most beautiful artwork I have seen in a board game to date.

  • Easy to learn, yet offers deeply strategic decision making. The rules become intuitive as they fit with the theme well.

  • Easy set-up and take down, made even better by the already-in-the-box storage solution

The Bad

  • The smaller end-game goal and season perk decks can become repetitive after many plays (though this should not affect enjoyment of the game much).

  • At 2 players, there is less turnover among cards, which can limit actions.

Diagnosis

Untitled

8.5/10 Board Game Doctors Approve

FURTHER READING

Parks is one of the most, if not the most beautiful games I have played. The artwork on the box and cards was done in collaboration with the Fifty-Nine Parks Print Series which highlights 40 artists around the world who created these stunning works of art. Even more, the rule book is made of satisfyingly tough material, quality wood components (with each ‘wild’ piece representing a unique animal), and a storage system that comes prepared in the box right from the start. In doing all of this so well, it makes you worried they might be compensating for sub-par gameplay… but they most certainly are not.


The game play is reminiscent of Tokaido where you gain resources or special actions by moving your hikers to specific locations. However, you are not allowed to move backwards, and you cannot occupy the space of another hiker (unless you exhaust your campfire that season). You continue to do this over four seasons, gathering resources that allow you to purchase (or visit) National Parks claiming their respective victory points. The tension between players gathering your much needed resources, blocking your ideal path forward, or claiming the national park you desperately needed creates a deeply competitive game that leaves little to be desired.  And if you are just looking for a relaxing experience where you can enjoy-the-view, then the solo mode has you covered.


The engine-building component provided by player’s canteens and items continued to elevate gameplay as the seasons progress, with hardly a dull moment. Overall, each game I played has ended relatively closely, with each player in awe satisfied by the artwork and memory tokens they have collected.


Keymaster games hit it out of the PARK with this one! Try it out today!



You may also like: Tokaido, Mariposas, Wingspan



Information for this review is based on my plays with 1, 2, and 3 players.

Game data provided in part by BaordGameGeek.com

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